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3D

3D Artist

POL TAUGOURDEAU

3D Generalist specialized in video games, film and advertising.

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What I Do

Skills

01

3D Modeling

High-quality hard surface and organic modeling. Characters, props, environments and assets optimized for game engines or rendering.

Game-readyHigh-Poly Low PolyRetopologyRendering
02

Texturing & Shading

PBR workflows with Substance Painter. Realistic materials and procedural shading for any rendering pipeline.

PBRSubstanceProcedural
03

Visualization & Rendering

Photorealistic renders for advertising and portfolio. Studio lighting, HDRI environments and post-processing.

BlenderCycles Unreal RenderMarmosetArnold Render
04

Game Assets

Full asset production for game engines. LODs, collision meshes, UV maps and exports ready for Unity and Unreal Engine.

UnrealUnityFBX / GLTF
05

Animation

Object, environment and cinematic animations. Keyframe and procedural motion for demos and cutscenes.

CinematicRiggingMotion
06

Programming

Programming knowledge applied to game development. Scripting, mechanics logic and asset integration in game engines.

CC# C++ BasicUnityUnreal Engine

Portfolio

Sub-section · Portfolio

3D Artworks

F1 Car

3D Asset · Vehicle

F1 Racing Car

Full F1 car model — hard surface, high detail, PBR materials and studio render.

Ford Mustang

3D Asset · Vehicle

Ford Mustang

Detailed Ford Mustang model with full PBR texturing and cinematic render.

Hoverbike

3D Asset · Vehicle

Hoverbike

Sci-fi hoverbike modeled and textured with a futuristic hard surface design.

Cyborg

3D Asset · Character

Cyborg

Character model combining organic and hard surface elements with detailed texturing.

Headphones

3D Asset · Product

Headphones

Product visualization — headphones model with studio lighting and PBR materials.

Tiki

3D Asset · Stylized

Tiki

Stylized Tiki model with hand-crafted texturing and unique artistic direction.

Porche

3D Asset · Vehicle

Porsche

Porsche model with high-fidelity hard surface detail, full PBR textures and studio render.

Porche

3D Asset · Vehicle

Submarine

Submarine model with detailed hard surface and underwater atmosphere render.

Sub-section · Portfolio

Game Projects

Shadow

Action · 3D

Shadows of Nyesa

3D action game with original environments and assets fully modeled and textured for the project.

View on itch.io
Surfers Sled Game Jam

Racing · Game Jam

Surfers Sled Game Jam

Game jam racing entry with custom 3D vehicles and props built during the jam.

View on itch.io
Surfers Sled Game Jam

Racing · Game Jam

Turbo Rush

Fast-paced racing game jam entry with custom 3D assets and track environment.

View on itch.io
View itch.io

Professional Experience

Companies I've Worked With

Level Design · Video Game

Company · Collaboration

Keru and the Guardians of the Universe

Livitum

Worked as Level Designer on this indie adventure game. Being a small studio, I was able to learn the full workflow of every department in a game company: production, art, programming, QA and marketing.

Professional collaboration with Livitum, a company specialised in visual solutions. Applied 3D modeling and visualisation skills on real projects, developing assets and renders across their production pipeline.

keruPortada
keru1
keru2
keru3
keru4
Livitum1
Livitum2
Livitum3
Livitum4
Livitum5
View on Steam View Website

About Me

About Me

Pol Taugourdeau
Your photo
/assets/photo.jpg

I'm Pol Taugourdeau, a 3D generalist artist with a passion for creating worlds, characters and assets that come to life in video games, film and advertising.

From hard surface modeling to level design, I combine technical precision with artistic vision. I've worked on personal projects, indie studios and professional collaborations that have given me a complete view of the production pipeline.

Currently open to new opportunities. I share my work on ArtStation and Instagram and keep publishing projects on itch.io.

Skills

3D Modeling92%
Texturing & Materials85%
Rendering & Lighting80%
Game Engine Integration75%
Animation78%
Programming50%

Software & Tools