3D Artist
3D Generalist specialized in video games, film and advertising.
What I Do
High-quality hard surface and organic modeling. Characters, props, environments and assets optimized for game engines or rendering.
PBR workflows with Substance Painter. Realistic materials and procedural shading for any rendering pipeline.
Photorealistic renders for advertising and portfolio. Studio lighting, HDRI environments and post-processing.
Full asset production for game engines. LODs, collision meshes, UV maps and exports ready for Unity and Unreal Engine.
Object, environment and cinematic animations. Keyframe and procedural motion for demos and cutscenes.
Programming knowledge applied to game development. Scripting, mechanics logic and asset integration in game engines.
Sub-section · Portfolio
3D Artworks
Sub-section · Portfolio
Action · 3D
3D action game with original environments and assets fully modeled and textured for the project.
View on itch.io
Racing · Game Jam
Game jam racing entry with custom 3D vehicles and props built during the jam.
View on itch.io
Racing · Game Jam
Fast-paced racing game jam entry with custom 3D assets and track environment.
View on itch.ioProfessional Experience
Level Design · Video Game
Company · Collaboration
Worked as Level Designer on this indie adventure game. Being a small studio, I was able to learn the full workflow of every department in a game company: production, art, programming, QA and marketing.
Professional collaboration with Livitum, a company specialised in visual solutions. Applied 3D modeling and visualisation skills on real projects, developing assets and renders across their production pipeline.
About Me
I'm Pol Taugourdeau, a 3D generalist artist with a passion for creating worlds, characters and assets that come to life in video games, film and advertising.
From hard surface modeling to level design, I combine technical precision with artistic vision. I've worked on personal projects, indie studios and professional collaborations that have given me a complete view of the production pipeline.
Currently open to new opportunities. I share my work on ArtStation and Instagram and keep publishing projects on itch.io.
Software & Tools